Kamil_baku
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You are missing one point there... Akkor will not need to move to other directions to fire the second projectile... Basically, if it was used against RPG-30, both decoy and main missiles comes from the same direction... The reason AKKOR got two projectiles together is to counter both missiles... to make it short, the reset time you mentioned is not the same as you understood...Not the response time but the reset/re-engagement time is what is important. The response time is how fast the system goes from not active to engaging a threat.
The reset time is how fast the system can fire at a second threat after engaging one threat.
So for example if an RPG7 munition is fired at the Akkor, and the Akkor detects and engages it, how long does the Akkor need before it is ready to fire again. If the Akkor needs more than 0.2-0.5 seconds to fire again after firing once then that means it cannot defeat the RPG30.
However there are other ways as I have mentioned in previous comments. If it was a design requirement that the Akkor be able to defeat the RPG30 then there might be other methods. For example even if reset time isn't fast enough; the system might be programmed to recognize the RPG30 and engage the actual warhead instead of the dummy rocket. We would have to posses an stash of RPG30 launchers in order to evaluate / test such a design feature.
Also, Turkish Aselsan is well developed about MMW radars, basically, it has more potential to has better system that Koreans...