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IDEF'15 | 5-8 May 2015 | İSTANBUL-TÜRKİYE

in the comments section of that AKKOR link there is the following comment:

Hevesinizi kırmak istemem ama pratikte bu sistemin yararı az sebebleri ise:

1-Rpg atışları yüksek yerlerden değil genelde taret hizasinin altından yapılıyor sebebi ise tankların en zayıf noktası olan motor bloğunun vurulması ki bu noktada sistem füzeleri göremiyor

2-Hava dan gelecek füzelerin durdurulması çok zor sebebi ise basit çok hızlılar hedef kilitlenmesi olmadan önce uçaklardan atılan füzeler çarpmış olur (ki bu sebepten yabancı savunma şirketleri bu teknolojiye çok yatırım yapmıyorlar )

Bu sistemin durdurabilecegi füze yüksek katlı binalardan atılmış rpg ler


Can someone throw light and confirm whether these points are right or wrong?
@cabatli_53 @Combat-Master @Sinan etc.
 
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in the comments section of that AKKOR link there is the following comment:

Hevesinizi kırmak istemem ama pratikte bu sistemin yararı az sebebleri ise:

1-Rpg atışları yüksek yerlerden değil genelde taret hizasinin altından yapılıyor sebebi ise tankların en zayıf noktası olan motor bloğunun vurulması ki bu noktada sistem füzeleri göremiyor

2-Hava dan gelecek füzelerin durdurulması çok zor sebebi ise basit çok hızlılar hedef kilitlenmesi olmadan önce uçaklardan atılan füzeler çarpmış olur (ki bu sebepten yabancı savunma şirketleri bu teknolojiye çok yatırım yapmıyorlar )

Bu sistemin durdurabilecegi füze yüksek katlı binalardan atılmış rpg ler


Can someone throw light confirm whether these points are right or wrong?
@cabatli_53 @Combat-Master @Sinan etc.

Mate, some fool throwing his baseless assumptions..

1-) No such thing as seen in the example.

2-)

AGM-114 Hellfire: 450 m/s
RPG-29: 280 m/s

But i don't see how it's relevant ?? APS engages when the missile is near the tank...there is enough time to identify and engage the incoming missile (Hellfire or equivalent)

I see these type of guys a lot in the Turkish forum sites....they are talking like experts, not based on knowledge but their assumptions.
 
in the comments section of that AKKOR link there is the following comment:

Hevesinizi kırmak istemem ama pratikte bu sistemin yararı az sebebleri ise:

1-Rpg atışları yüksek yerlerden değil genelde taret hizasinin altından yapılıyor sebebi ise tankların en zayıf noktası olan motor bloğunun vurulması ki bu noktada sistem füzeleri göremiyor

2-Hava dan gelecek füzelerin durdurulması çok zor sebebi ise basit çok hızlılar hedef kilitlenmesi olmadan önce uçaklardan atılan füzeler çarpmış olur (ki bu sebepten yabancı savunma şirketleri bu teknolojiye çok yatırım yapmıyorlar )

Bu sistemin durdurabilecegi füze yüksek katlı binalardan atılmış rpg ler


Can someone throw light confirm whether these points are right or wrong?
@cabatli_53 @Combat-Master @Sinan etc.

The 1st point is wrong. The official brochure said it has "complete 360 degree coverage". Obviously there's a limit to this, for example if a missile comes from directly under the tank it can't be intercepted by Akkor, but threats from that far below the tank are usually impossible, and otherwise very unlikely. I believe there's also a minimum distance limit but it's very close, approximately the arming distance of a PG7V.

I'm not sure about the 2nd point. Doesn't seem right, though - even if a missile fired from a plane is faster, it can also be detected from further away by the radar.
 
Mate, some fool throwing his baseless assumptions..

1-) No such thing as seen in the example.

2-)

AGM-114 Hellfire: 450 m/s
RPG-29: 280 m/s

But i don't see how it's relevant ?? APS engages when the missile is near the tank...there is enough time to identify and engage the incoming missile (Hellfire or equivalent)

I see these type of guys a lot in the Turkish forum sites....they are talking like experts, not based on knowledge but their assumptions.

Not to mention there is a difference between hard/softkill. Doesn't AKKOR constitute both systems?

Also for the RPG threat, that is why they should always operate together with infantry, especially in an urban environment.
 

Great video.

Translation: Akkor's hard-kill munitions are proximity fuzed, making it more effective. It can defend against RPGs fired from closer than 50m. It can defend against Hellfire/Brimstone type missiles too. The radar has a detection range of at least 500m and 360 degree coverage. First test firing was 5 years ago. They expect it to be accepted into inventory in 2 years.
 
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in the comments section of that AKKOR link there is the following comment:

Hevesinizi kırmak istemem ama pratikte bu sistemin yararı az sebebleri ise:

1-Rpg atışları yüksek yerlerden değil genelde taret hizasinin altından yapılıyor sebebi ise tankların en zayıf noktası olan motor bloğunun vurulması ki bu noktada sistem füzeleri göremiyor

2-Hava dan gelecek füzelerin durdurulması çok zor sebebi ise basit çok hızlılar hedef kilitlenmesi olmadan önce uçaklardan atılan füzeler çarpmış olur (ki bu sebepten yabancı savunma şirketleri bu teknolojiye çok yatırım yapmıyorlar )

Bu sistemin durdurabilecegi füze yüksek katlı binalardan atılmış rpg ler


Can someone throw light and confirm whether these points are right or wrong?
@cabatli_53 @Combat-Master @Sinan etc.


Bro,

According to informations, Akkor has a blind sector in first around 5-6m in places between radars. After this range, Radars cover 360 degree protection and It is designed to engage missiles/rockets fired a range from min. 50m. The response time of system is able to engage such serious threats. It is not important whether misisles fired to chassis or turret If It is tracked by Akkor radar. Those are great capabilities indeed and never believe such people who wants to sell themselves thanks to negative assessments. We have dozens of them in Turkish forums.

BTW, Pay attention to front design of Altay with Akkor radars in video. It looks perfect. :P
 

Very good videos... Thx bro.

Against top attacks they should mount only1 AKKOR Radar to top & middle of turret... It should look to sky... Maybe maximum 2... Or 1 special AKKOR Radar against top attacks maybe a round one, IDK... ASELSAN already has tech. for this... Also this(these) AKKOR radar(s) will not be a target for side attacks...

What do you think guys ?...
 
Very good videos... Thx bro.

Against top attacks they should mount only1 AKKOR Radar to top & middle of turret... It should look to sky... Maybe maximum 2... Or 1 special AKKOR Radar against top attacks maybe a round one, IDK... ASELSAN already has tech. for this... Also this(these) AKKOR radar(s) will not be a target for side attacks...

What do you think guys ?...
As far as i understood from the video Akkor radar has a vertical coverage of 70° anything above would be a ''blind spot''.
But he didnt tell how many degree the laucher can cover though, so it might be possible that you need a separate Radar and Launcher on top of Turret to make a 90°coverage possible.

But is that neccessary thats another question, is there any top attack ATGM that hits in 90°?
 
A few news here...

Türk askeri teknolojiyle donatılacak - En son haber

1 part of this news...

Thx Corpusvile...

1.jpg


Unveiled for the first time at IDEF'15.

In the coming years, Turkish soldiers will begin wearing the CENKER system which is a computerized, encrypted, network-centric communication system that features:

* Retina projected HUD
* Navigation system, moving digital map/GPS, electronic compass, waypoints, elevation, etc.
* Real-time and near-real-time data fusion capability showing friendly and enemy locations, battle formation, HQ orders, weather forecast, notes & intel sharing, etc.
* Allows squad leader to see, for example, what an F-16 pilot sees (and vice versa) through STANAG standard tactical data link implementation
* Hands-free operation
* Weather proof, night/day capable
 
A few news here...

Türk askeri teknolojiyle donatılacak - En son haber

1 part of this news...

Thx Corpusvile...

View attachment 220629

Unveiled for the first time at IDEF'15.

In the coming years, Turkish soldiers will begin wearing the CENKER system which is a computerized, encrypted, network-centric communication system that features:

* Retina projected HUD
* Navigation system, moving digital map/GPS, electronic compass, waypoints, elevation, etc.
* Real-time and near-real-time data fusion capability showing friendly and enemy locations, battle formation, HQ orders, weather forecast, notes & intel sharing, etc.
* Allows squad leader to see, for example, what an F-16 pilot sees (and vice versa) through STANAG standard tactical data link implementation
* Hands-free operation
* Weather proof, night/day capable

Has this equipment something to do with 'Tek Er' project?
 
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