X-2.
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ATGM is like any other system, it needs good conditions to be at its best, and that is something you need to consider when finding and choosing your BP’s (Battle Position).
As we all know finding a position that matches all of above is just not happening but we at least need to TRY to find as good position from above as possible to make us live longer on the battlefield.
When it comes to ATGM there are two of above that is especially important:
Clear fields of fire & defendable ranges.
Clear fields of fire: trees in front of you, even few small ones are a big trouble. You might have a clear shot when you fire of the ATGM but as you are tracking the target the missile is changing patch and might hit a tree instead of the target – bad day for you.
The importance of clear fields of fire will show itself when we come to working on our range card.
Defendable ranges: ATGM system have a longest range and a shortest range. ATGM systems are not good at close combat, some systems need around 400m before they are activated and working properly and on close ranges the tanks discover you faster. If a system have 2km max range a good combat range is 1000-2000m, - Not to close but not to far.
Also you do not want to sit on a 5km open field when you only can reach 2km, this will increase the risk of you getting discovered before you can engage the enemy and you also risk getting tempted to fire of missiles on targets that are outside your max range, in other words loose the missile to self-destruction.
- Clear fields of fire
- Flanking fire
- Defendable ranges (don’t be at a 5 km open field when you only reach 2km…)
- Air cover
- Frontal cover
- Field works (foxholes for yourself, obstacles for the enemy to slow them down/force them in your direction etc)
- Free regroup roads (be sure to be able to get out of trubble as quick as you got in them)
- Avoid forest edges
As we all know finding a position that matches all of above is just not happening but we at least need to TRY to find as good position from above as possible to make us live longer on the battlefield.
When it comes to ATGM there are two of above that is especially important:
Clear fields of fire & defendable ranges.
Clear fields of fire: trees in front of you, even few small ones are a big trouble. You might have a clear shot when you fire of the ATGM but as you are tracking the target the missile is changing patch and might hit a tree instead of the target – bad day for you.
The importance of clear fields of fire will show itself when we come to working on our range card.
Defendable ranges: ATGM system have a longest range and a shortest range. ATGM systems are not good at close combat, some systems need around 400m before they are activated and working properly and on close ranges the tanks discover you faster. If a system have 2km max range a good combat range is 1000-2000m, - Not to close but not to far.
Also you do not want to sit on a 5km open field when you only can reach 2km, this will increase the risk of you getting discovered before you can engage the enemy and you also risk getting tempted to fire of missiles on targets that are outside your max range, in other words loose the missile to self-destruction.