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Concept Show !

Great work, I must say. You got the talent so it is better to put it in use. If you like technicalities, you should perhaps go to university and get a degree in aerospace engineering and make those ideas come true. If no interest in technology then you should go and get a degree in automobile art design and design beautiful car concepts for car industry so that engineers can turn those artistic concept to technical blue print designs and then finally to real cars. Keep it up.
 
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Brother
One of My schoolmates recently has invented new anti bedsorse drug
And government bought it with 200000000 t(150000usd).and some universities in France and Belgium have invited him for education
Go on my friend.you are so talented
 
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oooooooooooh !

CAR Modeling is very F*** up !!! :hang2:
 
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9.png

Hi mate nice work, i have had experience working with Direct X, OpenGL from coding side, and also 3D modelling softwares.

if you are interested in concepts and 3D modelling then i would suggest as next thing, you can do is also look into creating Physics engines, then you can import/insert your 3D models into the engine and test your concept theories. I think there are open source Physics engines on internet though very hard to get. if you can get a open source Physics Game Engine for aircraft sim, then you can tweak it make it more realistic and test and see how your 3D models perform.

it is very hard work, i was too lazy :) so gave up on it :(

regards
Free Soul
 
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so}{eil, keep up the good work, i would suggest till you get a decent Materials Library, you also explore texture mapping.

no doubt that materials give a model a very realistic reflective, light absorbent surface, for graphics purposes obviously one needs to have a bigger materials stock and would need very detailed work. Results are amazing.

get hold of Adobe Photoshop, there are tons of images that you can tweak and then later use for your aircraft concept models.
you would be able to give our images very realistic look then use then for texture mapping.


A little insight into Physics engines and building environments to test aerodynamics

when you start working on Physics engine it would be a all together different game. in physics engine you would need to program real environment, air, wind , pressure, gravity , thrust, drag, collision detection... list goes on and on.

Then it you would not be worrying about how beautiful aesthetically the 3D model looks. You will be exploring how well it performs.

I only managed to make a game like aircraft simulator with collision detection. It could take any 3D max model of an aircraft within parameters of my scales and use it in my aircraft sim. (i would say basic stuff –before someone starts making fun of me :p)

It takes many months if not years to make a small basic decent physics engine. One can start with only modelling (programming) wind its behaviour, air pressure etc. It would be your virtual wind tunnel.

If you know some programming then start looking into Direct X 8 onwards Library SDK (software dev Kit), you would need to use visual studio6 C++, OpenGL is a good library for Java platform.
 
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so}{eil, keep up the good work, i would suggest till you get a decent Materials Library, you also explore texture mapping.

no doubt that materials give a model a very realistic reflective, light absorbent surface, for graphics purposes obviously one needs to have a bigger materials stock and would need very detailed work. Results are amazing.

get hold of Adobe Photoshop, there are tons of images that you can tweak and then later use for your aircraft concept models.
you would be able to give our images very realistic look then use then for texture mapping.


A little insight into Physics engines and building environments to test aerodynamics

when you start working on Physics engine it would be a all together different game. in physics engine you would need to program real environment, air, wind , pressure, gravity , thrust, drag, collision detection... list goes on and on.

Then it you would not be worrying about how beautiful aesthetically the 3D model looks. You will be exploring how well it performs.

I only managed to make a game like aircraft simulator with collision detection. It could take any 3D max model of an aircraft within parameters of my scales and use it in my aircraft sim. (i would say basic stuff –before someone starts making fun of me :p)

It takes many months if not years to make a small basic decent physics engine. One can start with only modelling (programming) wind its behaviour, air pressure etc. It would be your virtual wind tunnel.

If you know some programming then start looking into Direct X 8 onwards Library SDK (software dev Kit), you would need to use visual studio6 C++, OpenGL is a good library for Java platform.

I am start working with 3DS MAX 4 days ago !!! :whistle:

it is short time ... you know

I have no previous experience :unsure:
 
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One day soheil will be making 5th gen fighter for Iran.

soheil try and make an 3d version of the Iranian sofreh mahi, you know the one with the air intake on the top.

here is the pic
sofreh.PNG
 
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I am start working with 3DS MAX 4 days ago !!! :whistle:

it is short time ... you know

I have no previous experience :unsure:

Here you go mate i had to go back into my old backups :) to find some of the screenshots of my aircraft sim. not quite concept stuff. but that wasnt the objective when i was working on the project.

My F-16 fly by in directX 8 Project- aircraft modeled in 3DS Max, imported into directX. C++ lang used.



431508_107902709340149_100003612612203_32974_805170336_n.jpg


422486_107902866006800_100003612612203_32976_1882540828_n.jpg



F-4e Phantom

420728_107902906006796_100003612612203_32977_100145536_n.jpg


428662_107902972673456_100003612612203_32979_1549947471_n.jpg



example of textures. these are the texture image I used - Texture map the F-4e. the model itself had no material effects. just plain simple model the aircraft. and use textures to make it look nice
(i managed to source some Israeli F-16 textures - you can see the paint job is of a isaf f-16)

417280_107912412672512_100003612612203_33087_550228460_n.jpg
 
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Here you go mate i had to go back into my old backups :) to find some of the screenshots of my aircraft sim. not quite concept stuff. but that wasnt the objective when i was working on the project.

My F-16 fly by in directX 8 Project- aircraft modeled in 3DS Max, imported into directX. C++ lang used.



431508_107902709340149_100003612612203_32974_805170336_n.jpg


422486_107902866006800_100003612612203_32976_1882540828_n.jpg



F-4e Phantom

420728_107902906006796_100003612612203_32977_100145536_n.jpg


428662_107902972673456_100003612612203_32979_1549947471_n.jpg



example of textures. these are the texture image I used - Texture map the F-4e. the model itself had to material effects. just plain simple model the aircraft. and use textures to make it look nice
(i managed to source some Israeli F-16 textures - you can see the paint job is of a isaf f-16)

417280_107912412672512_100003612612203_33087_550228460_n.jpg

woooow ! good work

why you left Modeling ? keep it up :agree:
 
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woooow ! good work

why you left Modeling ? keep it up :agree:

thanks for the apreciation mate.

i just got bored :( and i am lazy as hell :)

and more jobs around for run of the mill, database and software engineering,
Did my masters in Animation from UK. and that was just for fun.

kind regards
Free Soul
 
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