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VIDEO GAMES CAN HELP OBESE CHILDREN TO SLIM DOWN

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VIDEO GAMES CAN HELP OBESE CHILDREN TO SLIM DOWN
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Obese kids may be able to drop weight with the help of an unlikely aid: video games.

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Special exercise video games helped overweight children drop pounds – and improve their cholesterol and blood pressure – while they were having fun, in a study reported in Pediatric Obesity.

It makes more sense to co-opt kids’ favourite pastime than to fight it, said the study’s lead author Amanda Staiano of the Pennington Biomedical Research Center at Louisiana State University.

“Kids are really interested in this and spend hours a week playing,” Staiano said. “So, rather than blame the games and technology, it made sense to see how they could help.”

Staiano and her colleagues felt it was critical to find ways to reach overweight kids. In Louisiana, more than one in three children (35.3 per cent) between the ages of 10 and 17 are overweight and more than one in five (21.1 per cent) are obese.

The video games funnel kids’ competitive urges into various kinds of exercise. “Your body becomes input into the game through an infrared sensor,” she explained. “It’s constantly reading what your body is doing. And you make points controlling the player on the screen with your own body.”

To make a more effective program, weekly talks with a coach via the internet were included. “That helped keep them accountable for physical activity goals,” Staiano said. “Other groups have given kids games at home only to find that kids stopped playing after a few weeks.”

Staiano and her colleagues tested their program, dubbed GameSquad, with the help of 46 families, each of which had a child between 10 and 12 who was overweight or obese. The intervention was designed to last six months.

Half the families were randomly assigned to a “gaming” group, while the other half were put on a waiting list.

Families in the gaming group were encouraged to meet national recommendations of 60 minutes per day of physical activity. They received an Xbox, a motion sensing device and four exer-games (Your Shape: Fitness Evolved 2012, Just Dance 3, Disneyland Adventures and Kinect Sports Season 2). They were also given a Fitbit to track their steps each day.

The children were encouraged to play the games at home with a friend or family member. “Studies have shown that children expend more energy when they are playing with another person,” Staiano said.

At the end of the study, the members of the control group were given the gaming console and the exergames.

Most of the families – 22 out of 23 – in the gaming group completed the six-month program. By the end of the study, the kids in this group had reduced their body mass index by about three per cent, while kids in the control group had increased their BMIs by one per cent. Similarly, cholesterol levels went down in the gaming group, while they rose in the control group.

And although family members weren’t monitored as part of the study, “anecdotally we heard from parents who also lost weight,” Staiano said.

The study’s use of video time to boost activity was intriguing to Linda Van Horn, a professor of preventive medicine at Northwestern University Feinberg School of Medicine in Chicago and a Northwestern Medicine epidemiologist.

The findings show that “harnessing modern technology along with appealing to a child’s interest in gaming can help achieve an increase in physical activity,” said Van Horn, who was not involved in the new research. “Everybody is more interested in reducing exposure to screens. This study took advantage of the fact kids like to look at screens and applied it in such a way that the kids were motivated to exercise. This could have a new meaning for adapting screens to a favourable outcome.”

The new study “encourages us to think out of the box,” said Dr Tammy Brady, who is the medical director of the pediatric hypertension program at Johns Hopkins Medicine in Baltimore, Maryland.

“We are realizing more and more that we need to meet kids half way, so to speak,” said Brady, who is not affiliated with the new research. “This says that maybe we need to be more inventive and pay attention to what children and teens are doing and adapt our methods to what is interesting to them. I think this is very promising in terms of the outcomes they were able to get in a short time.”
https://www.newsone.tv/lifestyle/video-games-can-help-obese-children-to-slim-down
 
Wii Sports and Wii Fit were more successful than Kinect.

I think the future is Oculus Rift VR paired with a treadmill type machine which I have seen at some recent technology conventions.
 
Wii Sports and Wii Fit were more successful than Kinect.

I think the future is Oculus Rift VR paired with a treadmill type machine which I have seen at some recent technology conventions.

VR is the future no doubt. They cost quite a bit at the moment but have tried one at a friends place (HTC Vive), and its hard to describe how immersive they are. The new ones will be cordless as well making physical movement easier. That will help VR fitness games develop.
 
VR is the future no doubt. They cost quite a bit at the moment but have tried one at a friends place (HTC Vive), and its hard to describe how immersive they are. The new ones will be cordless as well making physical movement easier. That will help VR fitness games develop.

I tried and it made me sick. Nothing beats good old street fighter at the arcade.
 
I tried and it made me sick. Nothing beats good old street fighter at the arcade.

Weirdly enough I did not feel sick at all but another friend of mine did. He could only wear the headset for about 15 seconds before getting headaches. Depends from person to person I suppose.

Token wali machines were awesome haha. Was lucky enough to have a chacha who owned a mini arcade next to his electronics workshop. Spent a fair bit of time in there to say the least.
 
Weirdly enough I did not feel sick at all but another friend of mine did. He could only wear the headset for about 15 seconds before getting headaches. Depends from person to person I suppose.

Token wali machines were awesome haha. Was lucky enough to have a chacha who owned a mini arcade next to his electronics workshop. Spent a fair bit of time in there to say the least.
Sikhas with the middle of the coin that were designed with a straight line that were hollow. I remember.
 
These all are lies
 
Wii Sports and Wii Fit were more successful than Kinect.

I think the future is Oculus Rift VR paired with a treadmill type machine which I have seen at some recent technology conventions.
Problem with Rift and hive is the headache some people get , tried but was getting regular headaches
So had to return it
 
Problem with Rift and hive is the headache some people get , tried but was getting regular headaches
So had to return it
You get used to it too bad i dont own one playing skyrim on it was so fun
 
funny I was thinking the same thing while drinking coke and eating pizza while playing fallout 4 for 10 hours straight :);)

Who fund such studies ?? EA,Bethesda,Ubisoft ???
 
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