What's new

The Crazy Ways Soldiers Learn How To Use Stinger Shoulder Fired Missiles

Gabriel92

SENIOR MEMBER
Joined
Aug 13, 2013
Messages
2,307
Reaction score
22
Country
France
Location
France
@SvenSvensonov @Nihonjin1051 @Georgeclark @Peter C @AMDR @C130 @F-22Raptor @Víðarr

zikaknxmggawqsaqmcra.jpg


The “Stinger” shoulder-fired surface-to-air missile has its place in history as being the CIA’s way of helping to defeat the Soviets in Afghanistan. Today, upgraded versions remain in wide use with US forces. So how do you train to shoot down an aircraft with a Stinger? By using intense virtual reality and by blasting real stuff out of the sky, that's how.

t4n9dstjdfqqgg9prr71.jpg


The FIM-92 Stinger Man Portable Air Defense System (MANPADS) was developed over nearly a decade as a replacement for the FIM-43 Redeye, America's first MANPADS. It was finally put into initial production in 1978. Just a decade later, a whopping 16,000 Stingers had been built.

The system was seen as so capable in the 1980's that when the refit Iowa Class Battleships were put back into service, Stingers were provided for point air defense as a cost saving measure instead of equipping the massive surface combatants with Sea Sparrow missiles.

eyqeveoghbedn0nhhxbc.jpg


Over the years the Stinger has been upgraded as technology became more advanced, withcountermeasure resistant dual mode seekers (IR and UV) being added. This updated technology allows the Stinger to home in on the UV picture of the aircraft as well as the aircraft's heat signature, making it much harder to confuse the missile using decoy flares than if it were to have just an infrared seeker alone.

Other updates, including the ability to reprogram the missile's memory, an infrared/low-light sighting system and a proximity fuse on the missile's warhead have also been added. These enhancements, along with many other smaller ones, gave the decades old design relevant capability against threats like small, low-heat emitting flying vehicles, namely UAVs, as well as the ability to more reliably lock onto targets that are flying among background clutter like steep terrain.

mqprlsabjvr5ucihvgqd.jpg


Stinger launchers can be equipped with an identification friend or foe (IFF) system which is the large cage-like antenna on the top right of the missile launcher. If the missile is pointed at a friendly aircraft, the launcher will give the operator a specific tone to alert them. Although this system is popular with many Stinger customers, the missile can be used without the IFF system as well.

The Stinger has served with 30 American allies, it carries a six and a half pound warhead, it has a minimum range of just 660 feet and the latest versions can reach up to over 20,000 feet. In actual use, long-range engagements would usually occur below around 14,500 feet based on common target slant ranges.

orrrct33bk1vld3xssbu.jpg


Using the Stinger in combat is relatively simple. Crews usually work in two man teams, one being a spotter with binoculars to help identify targets, the other donning the Stinger missile and launcher. These steps are used to engage targets: activate the missile, acquire a steady lock-on tone, uncage seeker, super-elevate the launcher, center aiming reticle, fire missile. The Stinger then becomes "fire and forget" as it requires no other guidance from its operator to prosecute its target.

When it comes to instructing crews on how to do this physically, there are a few levels of available training. The first, and maybe the most exciting, is actually firing the missiles at live targets. Low altitude unmanned drones, which are akin to large Hobby-like remote controlled aircraft, are commonly used for this purpose.



For simpler training where everything but the actual destruction of the target can also be trained for, the standard FIM-92 launcher can be loaded with a dummy missile. This is a much less expensive way to go about getting the basics of the system down, including pulling the launcher's trigger.



A third and newly emerging way to train to use MANPADs like the FIM-92 Stinger is by putting the soldier operating it into an immersive virtual environment. The Army has an elaborate virtual training system known as the Improved Moving Target Simulator (IMTS), more commonly known as the the Stinger Dome.

This sci-fi like facility uses a massive dome screen with 84 projectors running imagery piped in from seven computers. Over 100 types of aircraft can be shown, including low-flying and small UAVs, and many different weather scenarios and locations can be modeled with stunning accuracy. Up to four soldiers can use the simulator and its wireless Stinger MANPADS simulators at any given time and each Army air defense specialist will get 72 hours in the simulator during their initial training. IMTS is a follow-on to the lower fidelity and bug plagues Joint Fires Multipurpose Dome, which lacked the high definition and reliability of the IMTS.

sv0duksa17dbf36v4qb0.jpg


The whole idea of the IMTS is that it allows for less expensive and more diverse training than what even firing real missiles can provide. During simulator sessions, instructors can really push a student's ability to visually discriminate between friendly and enemy targets and to rapidly engage the enemy ones if need be, even ones that are going extremely fast or coming at them from odd angles. Additionally, since the system is so flexible, instructors can come up with scenarios that challenge a student's unique deficiencies, or others that push experienced MANPADS operators to their max. The whole idea is to get students way more comfortable with using the Stinger system than they would be relying on physical training alone.


According to DefenseSystems.com, each Stinger costs about $120k. With this in mind, the Army says their giant dome simulator, versions of which are also in service with the USMC, saves at least $600k per student while also offering all the added benefits that high fidelity virtual simulation can provide.

Other smaller and less expensive MANPADS simulators are on the market as well, many of which feature popular Russian MANPADS designs that can be found throughout the world. Still, the US military recognizes that nothing can compare to going out in the field and actually pulling the trigger on the real deal, which clearly remains a fan favorite among units that are equipped with Stingers.


The Stinger is really due for an overhaul or outright replacement. One was underway in the late 90s before being cancelled in 2002 due to budgetary issues. The seeker system that was state-of-the-art 25 years ago is now outclassed by modern Imaging Infrared seekers like those found on the AIM-9X Sidewinder. Additionally, the system's clunky batteries and dated memory banks are archaic by modern standards. Still, great training can overcome some of these deficiencies, and virtual reality along with good old fashion live-fire drills, give US Stinger wielding soldiers an edge they very well may need in actual combat.

Source: US Army. Photos via DoD/Industry/public domain

Tyler Rogoway is a defense journalist and photographer who maintains the website Foxtrot Alpha for Jalopnik.com You can reach Tyler with story ideas or direct comments regarding this or any other defense topic via the email address Tyler@Jalopnik.com

The Crazy Ways Soldiers Learn How To Use Stinger Shoulder Fired Missiles
 
.
@SvenSvensonov @Nihonjin1051 @Georgeclark @Peter C @AMDR @C130 @F-22Raptor @Víðarr

zikaknxmggawqsaqmcra.jpg


The “Stinger” shoulder-fired surface-to-air missile has its place in history as being the CIA’s way of helping to defeat the Soviets in Afghanistan. Today, upgraded versions remain in wide use with US forces. So how do you train to shoot down an aircraft with a Stinger? By using intense virtual reality and by blasting real stuff out of the sky, that's how.

t4n9dstjdfqqgg9prr71.jpg


The FIM-92 Stinger Man Portable Air Defense System (MANPADS) was developed over nearly a decade as a replacement for the FIM-43 Redeye, America's first MANPADS. It was finally put into initial production in 1978. Just a decade later, a whopping 16,000 Stingers had been built.

The system was seen as so capable in the 1980's that when the refit Iowa Class Battleships were put back into service, Stingers were provided for point air defense as a cost saving measure instead of equipping the massive surface combatants with Sea Sparrow missiles.

eyqeveoghbedn0nhhxbc.jpg


Over the years the Stinger has been upgraded as technology became more advanced, withcountermeasure resistant dual mode seekers (IR and UV) being added. This updated technology allows the Stinger to home in on the UV picture of the aircraft as well as the aircraft's heat signature, making it much harder to confuse the missile using decoy flares than if it were to have just an infrared seeker alone.

Other updates, including the ability to reprogram the missile's memory, an infrared/low-light sighting system and a proximity fuse on the missile's warhead have also been added. These enhancements, along with many other smaller ones, gave the decades old design relevant capability against threats like small, low-heat emitting flying vehicles, namely UAVs, as well as the ability to more reliably lock onto targets that are flying among background clutter like steep terrain.

mqprlsabjvr5ucihvgqd.jpg


Stinger launchers can be equipped with an identification friend or foe (IFF) system which is the large cage-like antenna on the top right of the missile launcher. If the missile is pointed at a friendly aircraft, the launcher will give the operator a specific tone to alert them. Although this system is popular with many Stinger customers, the missile can be used without the IFF system as well.

The Stinger has served with 30 American allies, it carries a six and a half pound warhead, it has a minimum range of just 660 feet and the latest versions can reach up to over 20,000 feet. In actual use, long-range engagements would usually occur below around 14,500 feet based on common target slant ranges.

orrrct33bk1vld3xssbu.jpg


Using the Stinger in combat is relatively simple. Crews usually work in two man teams, one being a spotter with binoculars to help identify targets, the other donning the Stinger missile and launcher. These steps are used to engage targets: activate the missile, acquire a steady lock-on tone, uncage seeker, super-elevate the launcher, center aiming reticle, fire missile. The Stinger then becomes "fire and forget" as it requires no other guidance from its operator to prosecute its target.

When it comes to instructing crews on how to do this physically, there are a few levels of available training. The first, and maybe the most exciting, is actually firing the missiles at live targets. Low altitude unmanned drones, which are akin to large Hobby-like remote controlled aircraft, are commonly used for this purpose.



For simpler training where everything but the actual destruction of the target can also be trained for, the standard FIM-92 launcher can be loaded with a dummy missile. This is a much less expensive way to go about getting the basics of the system down, including pulling the launcher's trigger.



A third and newly emerging way to train to use MANPADs like the FIM-92 Stinger is by putting the soldier operating it into an immersive virtual environment. The Army has an elaborate virtual training system known as the Improved Moving Target Simulator (IMTS), more commonly known as the the Stinger Dome.

This sci-fi like facility uses a massive dome screen with 84 projectors running imagery piped in from seven computers. Over 100 types of aircraft can be shown, including low-flying and small UAVs, and many different weather scenarios and locations can be modeled with stunning accuracy. Up to four soldiers can use the simulator and its wireless Stinger MANPADS simulators at any given time and each Army air defense specialist will get 72 hours in the simulator during their initial training. IMTS is a follow-on to the lower fidelity and bug plagues Joint Fires Multipurpose Dome, which lacked the high definition and reliability of the IMTS.

sv0duksa17dbf36v4qb0.jpg


The whole idea of the IMTS is that it allows for less expensive and more diverse training than what even firing real missiles can provide. During simulator sessions, instructors can really push a student's ability to visually discriminate between friendly and enemy targets and to rapidly engage the enemy ones if need be, even ones that are going extremely fast or coming at them from odd angles. Additionally, since the system is so flexible, instructors can come up with scenarios that challenge a student's unique deficiencies, or others that push experienced MANPADS operators to their max. The whole idea is to get students way more comfortable with using the Stinger system than they would be relying on physical training alone.


According to DefenseSystems.com, each Stinger costs about $120k. With this in mind, the Army says their giant dome simulator, versions of which are also in service with the USMC, saves at least $600k per student while also offering all the added benefits that high fidelity virtual simulation can provide.

Other smaller and less expensive MANPADS simulators are on the market as well, many of which feature popular Russian MANPADS designs that can be found throughout the world. Still, the US military recognizes that nothing can compare to going out in the field and actually pulling the trigger on the real deal, which clearly remains a fan favorite among units that are equipped with Stingers.


The Stinger is really due for an overhaul or outright replacement. One was underway in the late 90s before being cancelled in 2002 due to budgetary issues. The seeker system that was state-of-the-art 25 years ago is now outclassed by modern Imaging Infrared seekers like those found on the AIM-9X Sidewinder. Additionally, the system's clunky batteries and dated memory banks are archaic by modern standards. Still, great training can overcome some of these deficiencies, and virtual reality along with good old fashion live-fire drills, give US Stinger wielding soldiers an edge they very well may need in actual combat.

Source: US Army. Photos via DoD/Industry/public domain

Tyler Rogoway is a defense journalist and photographer who maintains the website Foxtrot Alpha for Jalopnik.com You can reach Tyler with story ideas or direct comments regarding this or any other defense topic via the email address Tyler@Jalopnik.com

The Crazy Ways Soldiers Learn How To Use Stinger Shoulder Fired Missiles
They can seriously make a sportive event out of it :3
 
.
It's going to get tougher and tougher to target aircraft with a MANPAD as smart weapons allow further standoff ranges and higher altitudes. When you add a swam of stealthy UCAVs to the mix things are going to get real tricky.
 
.
It's going to get tougher and tougher to target aircraft with a MANPAD as smart weapons allow further standoff ranges and higher altitudes. When you add a swam of stealthy UCAVs to the mix things are going to get real tricky.
What about helicopters:azn:
 
. .
It's going to get tougher and tougher to target aircraft with a MANPAD as smart weapons allow further standoff ranges and higher altitudes. When you add a swam of stealthy UCAVs to the mix things are going to get real tricky.
Standoff weapons are mostly used for stationary targets, CAS missions still expose the plane to a great degree. Add to that the increasing number of long range Radar guided SAMs, Aircraft are very likely to fly close to ground to avoid radar detection. Meanwhile MANPADs are also continuously being improved, with longer ranges and harder counter measures. I don't see them losing relevance anytime soon.
 
.
Standoff weapons are mostly used for stationary targets, CAS missions still expose the plane to a great degree.

Air-to-ground standoff weapons yes, but the US Navy is exploring stand-off surface-to-air missiles too. This capability is known as "cooperative engagement capability." Basically it's this:

A ship, a ship whose own sensors can't detect a target due to extreme ranges, launches a missile - most likely an SM-6, the missile is vectored to a target via an orbiting satellite or airborne platform such as the E-2D. The Airborne platform detects a target, acquires a target and vectors a missile towards it at massive distances, all while the ships own sensors never even know a target is in the area.

The US Navy -- Fact File: CEC - Cooperative Engagement Capability

CEC - COOPERATIVE ENGAGEMENT CAPABILITY

Description
Cooperative Engagement Capability (CEC) a real-time sensor netting system that enables high quality situational awareness and integrated fire control capability. CEC is designed to enhance the Anti-Air Warfare (AAW) capability of ships and aircraft by the netting of battle force sensors to provide a single, distributed AAW defense capability. CEC enables Integrated Fire Control to counter increasingly capable cruise missiles and manned aircraft.

Features
CEC is a system of hardware and software that allows the sharing of radar and weapons systems data on air targets among U.S. Navy ships, U.S. Navy aircraft, and USMC Composite Tracking Network (CTN) Units. Sensor data from individual units is transmitted to other units in the group via a real time high quality, anti-jam capable line-of-sight, Data Distribution System (DDS). Each Cooperating Unit (CU) platform uses identical data processing algorithms resident in its Cooperative Engagement Processor (CEP), resulting in each having the same display of air track information. Gives an individual ship the added capability to launch anti-air weapons at threat aircraft or missiles within its engagement envelope based on remote sensor data provided by the CEC sensor network. The CEC system makes it possible for multiple surface ships and aircraft to form an air defense network by sharing radar target measurements in real-time.

CEC's two major system functions consist of a Cooperative Engagement Processor for sensor networking and a Data Distribution System for real-time communications. The system interfaces with the platform sensors and combat systems. CEC's Common Equipment Set (CES) provides for shared hardware components among the different CEC equipped platforms. The basic CEC equipment set consists of an antenna subsystem, a signal data processor, a backup battery, and technician control interfaces. The AN/USG-2 CEC system variant is designed for Navy surface ships, the AN/USG-3 CEC system variant is designed for Navy E-2 aircraft, the AN/USG-4 CEC system variant is designed for the USMC CTN and the AN/USG-4 is designated for the Army JLENS.

CTN is a USMC program that is mounted on a mobile USMC HMMWV that also incorporates a unique elevated CEC antenna. CTN integrates into the USMC Command and Control system to provide composite tracking and fire control data for the USMC, using the common USMC and Navy CEC integrated fire control system.
 
.

Latest posts

Pakistan Defence Latest Posts

Pakistan Affairs Latest Posts

Back
Top Bottom