What's new

South Korea gaming groups struggle to fend off China

As China moves away from labor intensive and low skill industries, the only way is moving up. In that process, it's bound to displace its neighbors such as Japan and South Korea in sectors such as software development, semiconductors, automotive and machinery. In fact, China has already pushed South Korea out of its #1 in shipbuilding several years ago, which had replaced Japan earlier.

http://www.cnbc.com/2016/03/09/south-korea-tech-at-risk-as-china-steps-up-ambitions.html
http://english.hani.co.kr/arti/english_edition/e_business/750516.html
.
This is a good post. You have backup your statement/opinion with a brief explanation and better still, you have included some links. I have given you a tick.

You can consider it anyway you want, but the facts remain. In this case, your comments are less than professional. Associating comments you don't like as "boasting" deserving of warning or ban is quite frankly "hot air". Perhaps they need to reconsider your suitability as a mod.
.
I didn't mean to put you or @Economic superpower down. That wasn't my intention, if you feel aggrieved, I am sorry.
I was just "thinking aloud" what other non-Chinese posters may be thinking. (btw, they may or may not think that way.)
Looking back, I should not have used the words "boasting" and "hot-air". They are too strong.
When I was just a poster, I posted whatever I like.
Now, I am a mod and believe me, it's not an easy job.
If you have seen some of the complaints I get, you will understand.
I try to be FAIR to everybody. FYI, I have even issued warnings to a couple of my favorite posters.
When members "report" their grievances, if in my opinion is valid, I will act.

This article is some very biased and very missinformative trash. Not sure if they are trying to politicise this topic. It makes very missleading and opinionated claims that hardly corelate with the facts and missleading and silly comparisons about numbers and facts in favour of China/against Korean producer.

Losing marketshare because Chinese domestic market is growing is not a "loss" by Koreans to China. Its a win win for both of the countries, its a much bigger market, the Koreans just didn't get the big piece out of the new juicy cake.

Major online game makers dont need to crank out games every month or year, it doesn't really matter if their last domestic game was released in 2012. Thats not how the business works its not that simple. Tencent owned Riot Games produced only one real game since 2009 and most would gladly take their place.

There is only one country on earth that actually built one major game with augmented or virtual reality. The Japanese Pokemon GO is the first big thing that spread like a wildfire but actually made not all that much money despite global release and high initial demand and it does not seem to have much of a lifetime if they don't quickly changes and extend things. They made "only" 200 Million wordwide in its first month and the hype dropped just as quick as it came.

Those two U.S. games have been dominating nearly every market, that isn't a Korean problem only, and there are seriously not that many Chinese produced popular online or mobile games in Korea at all. Yes its not 0 but not really "many".

Profits in this industry swing up and down every time, just saying last quarter dropped by 30, 40 or 50% out of context tells nothing about the big picture where the profits are rather stable. Some companies do worse some better that happens on the Chinese market too.

These game are better than those other games? Measured by what? They are calling themself Financial Times or Gamer Reviewer now?
.
IMHO, this is a good opinion piece.
 
. .
His statement is a bit exaggerated but holds some water. SK used to be largest shipbuilder output but it's China now. Smartphone, do I need to remind you, rechargeable battery. LG and Samsung used to dominate white consumer good. Now haier, midea and TGL are slowly filling up South Korea spot. And in drone, aviation, precision tools , space and computer. China are far ahead of SK.

What you say is true, but I admire SK for beating France and UK in all of the above categories. Korean culture is derived from China, so they have a great Confucian foundation. That is why these former has been power UK and FR no match for SK.

This article is some very biased and very missinformative trash. Not sure if they are trying to politicise this topic. It makes very missleading and opinionated claims that hardly corelate with the facts and missleading and silly comparisons about numbers and facts in favour of China/against Korean producer.

Losing marketshare because Chinese domestic market is growing is not a "loss" by Koreans to China. Its a win win for both of the countries, its a much bigger market, the Koreans just didn't get the big piece out of the new juicy cake.

Major online game makers dont need to crank out games every month or year, it doesn't really matter if their last domestic game was released in 2012. Thats not how the business works its not that simple. Tencent owned Riot Games produced only one real game since 2009 and most would gladly take their place.

There is only one country on earth that actually built one major game with augmented or virtual reality. The Japanese Pokemon GO is the first big thing that spread like a wildfire but actually made not all that much money despite global release and high initial demand and it does not seem to have much of a lifetime if they don't quickly changes and extend things. They made "only" 200 Million wordwide in its first month and the hype dropped just as quick as it came.

Those two U.S. games have been dominating nearly every market, that isn't a Korean problem only, and there are seriously not that many Chinese produced popular online or mobile games in Korea at all. Yes its not 0 but not really "many".

Profits in this industry swing up and down every time, just saying last quarter dropped by 30, 40 or 50% out of context tells nothing about the big picture where the profits are rather stable. Some companies do worse some better that happens on the Chinese market too.

These game are better than those other games? Measured by what? They are calling themself Financial Times or Gamer Reviewer now?

Indeed, when China win, Korea wins also.
 
. . . . .
The flipinos are the worst in this regard, followed by Koreans & then Chinese
Maybe because you are suck big time!
You can't blame others if yourself suck big time and became burden for the team

:china:
 
.
So far, no one mentioned China's Tianyu Revelation MMO game or for the NA market: Revelation Online. It is a very appealing game. Very pretty.
 
.
The Pokemon GO was developed by the US, it only uses the Japanese brand.

and a Japanese conceived concept and co-development of some of Japans most prominent developers, Japanese art and music assets and a Japanese IP for a Japanese kicked off project utilizing a U.S. game development company.

Im honest here I mixed that up while writing things, its technically a game made in the U.S., but seriously in soul it remains a Japanese project no matter where its coded. They just took note of a U.S. companies VR app and assemble a new game out of it just like the Japanese "partner" company envisioned, with a minor correction later on that turned it to a serious project.
 
.
His statement is a bit exaggerated but holds some water. SK used to be largest shipbuilder output but it's China now. Smartphone, do I need to remind you, rechargeable battery. LG and Samsung used to dominate white consumer good. Now haier, midea and TGL are slowly filling up South Korea spot. And in drone, aviation, precision tools , space and computer. China are far ahead of SK.

This quote is not only to Beast's post, but other Chinese posts too. Just because I'm lazy; I get something that I can take. So, I'm sorry Beast for this quote.

but guys, you funny. Why mentioned other industry, when we are talking about Game Industry. Which is mainly an entertainment industry. But... well, once again it's about game industry; whenever it is Smartphone game, Console Game, or PC game.
 
.
and a Japanese conceived concept and co-development of some of Japans most prominent developers, Japanese art and music assets and a Japanese IP for a Japanese kicked off project utilizing a U.S. game development company.

Im honest here I mixed that up while writing things, its technically a game made in the U.S., but seriously in soul it remains a Japanese project no matter where its coded. They just took note of a U.S. companies VR app and assemble a new game out of it just like the Japanese "partner" company envisioned, with a minor correction later on that turned it to a serious project.

The Japanese gaming in general is on the down hill as well.
 
.
creating new types of genre is not easy in the gaming industry these days. Most small players end up being taken over by the bigger companies.
 
.
Cooperation is the way to go for win-win.

There is no need for destructive competition among neighbors where one's prosperity is pretty much conditioned on the others'.

China is bound to take over many industries that are traditionally SK and JP strongholds, such as consumer electronics, ship building and, in the long run, alternative energy cars.

The immediate task should in fact be increasing tri-lateral trade from 700 billion current to 1 trillion by 2020.

NAFTA is already about a trillion USD trade area. NEA (CN-JP-SK) trade area needs to at least surpass that before even thinking about achieving a more integrated economic area like the EU.
 
Last edited:
.
and a Japanese conceived concept and co-development of some of Japans most prominent developers, Japanese art and music assets and a Japanese IP for a Japanese kicked off project utilizing a U.S. game development company.

Im honest here I mixed that up while writing things, its technically a game made in the U.S., but seriously in soul it remains a Japanese project no matter where its coded. They just took note of a U.S. companies VR app and assemble a new game out of it just like the Japanese "partner" company envisioned, with a minor correction later on that turned it to a serious project.
another word the American developer is paying Japanese licensing fees or royalties
 
.

Pakistan Defence Latest Posts

Pakistan Affairs Latest Posts

Back
Top Bottom